Unnamed Retro Shooter

A prototype for a retro inspired fast-paced shooter

Introduction to the project

I made this project since I wanted to experiment more with the mechanics of our Ultrakill vertical slice project but I thought it was best to make a separate project that uses my own movement and shooting scripts from the ultrakill project. This project is currently still in its early prototyping stage but I've got a lot in store for the future of this project.

Dash Orbs

This is one of the new additions I added to this game, the dash orb.

Dash Orb

When looking at the dashorb it targets it with a target indicator.

Dash Orb Targeting

The way it is able to target something is it first does a spherecast and if an object with the correct tag is in that spherecast then it activates the target indicator.

Dash Orb Code

But they are called dash orbs for a reason...

Dash Orb Usage

When the player presses "E" the player dashes towards the orb and these can be chained together to go pretty fast.

Chaining Dash Orbs

Future Development

I am excited to see what this game will form once it's further into development. The dash orb mechanic opens up many possibilities for level design and combat scenarios that I'm eager to explore.